8/16/2023 0 Comments 7 days to die mods a19The Raft can be placed in shallow water with level ground underneath much the same as the latest version of the 'boating modlet'. may effect modlets that reference the original names.įully updated to A18 compatible xml physics and boats now placeable in water.įixed exit position thanks to DUST2DEATH for the info on his APC exit co-ordinates. Adjusted turn rates and speeds to more suitable levels (subjective).ħ. Added a second seat to the flat bottomed boat (not tested in MP yet).Ħ. Boat stabilty improved and stopped the random quick sinking when tilted too much.ĥ. Both boats can anchor in water just make sure boats are level in the water using c or spacebar and they wont drift away. they stop quicker with pressing the S keyĢ. Fixed momentum and now boats will slowly come to a halt and stop. Boats will stick in ground and steering is compromisedġ. Added 'drag' colliders to bottom of boats to counter land use. ![]() this can be toggled via the 'F' key (headlight function)ħ. Depth masks applied to boats to stop water seeping effect and allow boats to ride lower in water for more realism effect.Ħ. Added a third seat to the flat bottomed boat (not tested in MP yet).ĥ. Added decorative cooler box to flat bottomed boatĤ. Particle system is now fixed when entering the boat vehicleģ. Boats now have compressed textures for further optimizationĨ. Slight adjustments to physics in A20 and boat height in waterħ. Added support to be able to fish from both boats with Telrics A20 Fishing Mod Ħ. ![]() Dinghy now has two seats ( 1 fixed and 1 via seat mod Option)ĥ. Flatboat has 3 seats ( Two fixed and 1 extra via the seat mod option )Ĥ. Added vehicle mods options - Cosmetic, Fuel Saver, Tank Size (vehicle speed is fixed so that mod does not affect boats and there is no Light mod option as boats have no lights)ģ. The recipe is simple and uses in game resources.īOTH CLIENT AND THE SERVER TO USE THE MODS IN MULTIPLAYER *******Ģ. The boats are craftable in a standard workbench with no progression needed as the boats are intended as an early game version at the cost of resources and actually finding a working workbench early in the game would be a bonus and allow you to make the boats a lot sooner. To 'anchor the boat' and stop it drifting away use C and Spacebar to level the boat until it stops drifting, useful if you have a fishing mod installed.īoats can be picked up into inventory if you sink it at any point provided the 'inventory is empty', although be careful if you sink it too far away from the shores as it could be a long swim back or a long swim to recover the boats. If you let go of W and shift (Turbo) then the boat slowly comes to a stop, pressing S will slow the boat down more quickly this replaces Spacebar as the brake key. Space bar and C control the up and down angles (same as a gyro) which you may need to adjust slightly as you travel on water. The boat will behave irratically if placed on land and will damage player made blocks, it will move about a bit on its own but is perfectly stable on water. The boats are economical on fuel so fuel will last long time. Place the boat in water in a 'shallow water' area that is fairly level ground underneath, boat will rise to surface ready for use once placed, if you have no shallow water in your map then build a small launch dock like in this example kindly supplied by sinder. The Modlet does not change water blocks at all, so its going to be just add the xml modlet and off you go /float. Still an ongoing work in progress but usable as an XML Only modlet (no SDX or DMT) so far. Guppycur then kindly bought and rigged some custom boat models especially for this endeavour and we chose the flat bottomed boat version as the most suitable for the start of the water vehicles project way back in A17.Ī big thanks to Guppy for his time and his efforts with me in the early days getting the models rigged so i could apply my float xml code on the models. ![]() ![]() If you use the xml code i came up with do the right thing and credit me for the float code.Īfter discovering and making a vehicle float on water uncontrollably sometime ago in A17 I kept on going back to it inbetween other work I was doing and eventually made controllable versions of various in game vehicles both the pimps ones and some custom models by Guppycur and DUST2DEATH purely as proof of concept. These assets must not be used in any venture that attempts to make money out of modding. The assets can be used in other mod overhauls that are purely 'non profit'. Note: The Assets in these Modlets are purchased (unless otherwise stated) and therefore you are not allowed to extract and alter them in any way.
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